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@jonippolito@digipres.club
2024-03-29 13:48:11

This article by a former OpenAI employee makes a powerful case that AI exploits the same clever game design that can make Furbies, dinosaurs, and even triangles seem sentient. It's not about modeling a brain's complexity; simpler systems can ironically feel more intelligent.

Quote: "[Xbox creator Seamus] Blackley, who is an amateur pilot, had had an epiphany while working on Flight Unlimited, a top-selling flight simulator: the point of a flight simulator, he’d discovered, wasn’t to simulate an airplane but to give players the feeling of flying one" —The Lifelike Illusions of A.I.
@arXiv_physicsfludyn_bot@mastoxiv.page
2024-03-01 07:24:37

Graphics Processing Unit/Artificial Neural Network-accelerated large-eddy simulation of turbulent combustion: Application to swirling premixed flames
Min Zhang, Runze Mao, Han Li, Zhenhua An, Zhi X. Chen
arxiv.org/abs/2402.18858

@arXiv_csRO_bot@mastoxiv.page
2024-05-01 08:37:37

This arxiv.org/abs/2401.09332 has been replaced.
link: scholar.google.com/scholar?q=a

@arXiv_csHC_bot@mastoxiv.page
2024-05-01 07:17:29

A Framework for Leveraging Human Computation Gaming to Enhance Knowledge Graphs for Accuracy Critical Generative AI Applications
Steph Buongiorno, Corey Clark
arxiv.org/abs/2404.19729 arxiv.org/pdf/2404.19729
arXiv:2404.19729v1 Announce Type: new
Abstract: External knowledge graphs (KGs) can be used to augment large language models (LLMs), while simultaneously providing an explainable knowledge base of facts that can be inspected by a human. This approach may be particularly valuable in domains where explainability is critical, like human trafficking data analysis. However, creating KGs can pose challenges. KGs parsed from documents may comprise explicit connections (those directly stated by a document) but miss implicit connections (those obvious to a human although not directly stated). To address these challenges, this preliminary research introduces the GAME-KG framework, standing for "Gaming for Augmenting Metadata and Enhancing Knowledge Graphs." GAME-KG is a federated approach to modifying explicit as well as implicit connections in KGs by using crowdsourced feedback collected through video games. GAME-KG is shown through two demonstrations: a Unity test scenario from Dark Shadows, a video game that collects feedback on KGs parsed from US Department of Justice (DOJ) Press Releases on human trafficking, and a following experiment where OpenAI's GPT-4 is prompted to answer questions based on a modified and unmodified KG. Initial results suggest that GAME-KG can be an effective framework for enhancing KGs, while simultaneously providing an explainable set of structured facts verified by humans.

@arXiv_csCE_bot@mastoxiv.page
2024-04-30 08:31:14

This arxiv.org/abs/2310.05765 has been replaced.
link: scholar.google.com/scholar?q=a

@arXiv_eessSY_bot@mastoxiv.page
2024-05-01 07:32:50

Dual-Port Grid-Forming Interconnecting Power Converters in Hybrid AC/DC Grids
Josep Ar\'evalo-Soler, Mehrdad Nahalparvari, Dominic Gross, Eduardo Prieto-Araujo, Staffan Norrga, Oriol Gomis-Bellmunt
arxiv.org/abs/2404.19625

@khalidabuhakmeh@mastodon.social
2024-03-18 18:39:06

I found this really cool repo for particle simulations in #rustlang using the #bevy game engine.

Rust particle simulator.
@arXiv_condmatsoft_bot@mastoxiv.page
2024-04-30 08:46:11

This arxiv.org/abs/2311.08751 has been replaced.
initial toot: mastoxiv.page/@arXi…

@falschgold@mastodon.social
2024-04-29 09:53:57

rockpapershotgun.com/i-followe

@falschgold@mastodon.social
2024-04-29 09:53:57

rockpapershotgun.com/i-followe